I first learned about coworking when I moved to the Philadelphia area.
"coworking" - noun. Individuals working on separate projects while in the presence of others.
The biggest complaint self-employed people have, is that they feel like they lose out on the social aspects of working in an office. They lose out on the "water cooler" conversations. Often, they're stuck sitting at a desk in a guest bedroom of their house, bouncing between their jobs, and taking the dog out.
So, coworking, fixes that! And FairyTails Cafe, is bringing that idea into Second Life with our weekly coworking event! Working in Photoshop (or Gimp)? Writing blogposts (like I'm doing now)? Trying to figure out a script? It all sounds boring if you're stuck in a skybox by yourself, but add a couple other people all working on their own projects, chit-chatting, enjoying the music, and so on, and you've got the recipe for productivity!
We meet at FairyTails Cafe every Thursday at 5pm slt. If there's a request I'll allow building, and everything else is fair game during the coworking events!
Thursday, December 11, 2008
Thursday, October 9, 2008
6th months, and on, and on, and on, and on...<3
I apologize for the lack of posting, recently, but this one's important! Sicily Heartsdale and I celebrated our 6th month anniversary of dating in both Second Life and as "real-life" mates yesterday. Long distance relationships are always difficult, but we both believe that through Second Life and our other social media addictions, we're working with an extreme advantage that didn't exist even 10 years ago. So how did we celebrate?

After a little research, and the "showcase" tab in search, we came across Mystique, and beautiful, romantic island that mixes romance with fun. We started at the "Serenity Shrine" where we meditated for a few minutes on our relationship, and enjoyed the peaceful music stream.
After some camera movement, we discovered a wishing tree (also known as a "Tanabata" in Japanese folklore), and each took a turn making a wish to add to the many existing ones on hanging from the branches. I know my wish was to have "more of the same" with my wonderful love, Sicily. (To show just how playful she can be sometimes, she made me sit on a sheep while she made hers, and hasn't told me her wish yet.)
We continued to explore Mystique, but left somethings for a future date. After playing "bumperboats" from innertubes we got on the beach, we found "Calypso Cave", designed based on Odysseus' hideout from the great Homer work. The only siren I saw, was my beautiful mate. The cave had some amazing poses, (which were butterfly themed to match the cave...nice touch, guys), and a great tree swing.
Sicily is the SL relationship expert, trust me. So, if she's happy, I know we're doing something right. Our partnering (made official last night!) is based on trust, honesty, and loyalty regardless of the number of miles between us. If you're in an awesome relationship like our's...check out Mystique!

After a little research, and the "showcase" tab in search, we came across Mystique, and beautiful, romantic island that mixes romance with fun. We started at the "Serenity Shrine" where we meditated for a few minutes on our relationship, and enjoyed the peaceful music stream.
After some camera movement, we discovered a wishing tree (also known as a "Tanabata" in Japanese folklore), and each took a turn making a wish to add to the many existing ones on hanging from the branches. I know my wish was to have "more of the same" with my wonderful love, Sicily. (To show just how playful she can be sometimes, she made me sit on a sheep while she made hers, and hasn't told me her wish yet.)
We continued to explore Mystique, but left somethings for a future date. After playing "bumperboats" from innertubes we got on the beach, we found "Calypso Cave", designed based on Odysseus' hideout from the great Homer work. The only siren I saw, was my beautiful mate. The cave had some amazing poses, (which were butterfly themed to match the cave...nice touch, guys), and a great tree swing. Sicily is the SL relationship expert, trust me. So, if she's happy, I know we're doing something right. Our partnering (made official last night!) is based on trust, honesty, and loyalty regardless of the number of miles between us. If you're in an awesome relationship like our's...check out Mystique!
Monday, August 25, 2008
Scripting in LSL: week #3 (events)
Welcome back! In the first week of this series, I went through the basics, quickly. Then, took some time to explain how variables work.
(then I took a week off. XD)
Now, week #3 (not counting the week I slept through), I want to touch on events a little more. And...sometime this week, we'll play with as many as we can fit in within an hour's time. But, first, some examples:
Remember, an event is triggered when something happens. When the object is touched, collided with, rezzed, etc.
Events can also be started by the script itself, for example the "timer" event. The timer event is "called" by a function. The trigger...is the function itself!
One last thing: an event must have some work to do once it's triggered (like a function or a conditional statement). Without work, the script'll get bored quick!
Now, I don't want to give away all my fun in a blog post, so keep an eye on the events during the week, and I'll be hosting a class or two on events. There's nothing more fun than walking into an object and having it yell at you. Or playing with cutesy egg timers! Just look for "Namcha Discussions" under education!
(then I took a week off. XD)
Now, week #3 (not counting the week I slept through), I want to touch on events a little more. And...sometime this week, we'll play with as many as we can fit in within an hour's time. But, first, some examples:
Remember, an event is triggered when something happens. When the object is touched, collided with, rezzed, etc.
Events can also be started by the script itself, for example the "timer" event. The timer event is "called" by a function. The trigger...is the function itself!
One last thing: an event must have some work to do once it's triggered (like a function or a conditional statement). Without work, the script'll get bored quick!
Now, I don't want to give away all my fun in a blog post, so keep an eye on the events during the week, and I'll be hosting a class or two on events. There's nothing more fun than walking into an object and having it yell at you. Or playing with cutesy egg timers! Just look for "Namcha Discussions" under education!
Sunday, August 10, 2008
Scripting in LSL: week #2 (variables)

Welcome back, to WEEK #2! This week I'm going to try to explain variables!
Variables, simply put, are a container to hold pieces of information. Like "phone number" means the same thing to everybody, even though the actual number may be different. A "name" variable could contain your name, my name, your girlfriend's name, or the name of a customer.
The script to the right shows the easiest use of a variable. By declaring the variable's name outside of the state, it becomes a global variable. Declaring a variable consists of two parts: the type and the name. For example: "string MyText" tells the script that MyText is a variable that is capable of holding strings of characters (like a sentence or phrase).

The second script shows that variables can be changed, added to, or subtracted from, as part of the script! Creating a visitor counter, changing a color, setting a phrase on a titler or "floaty text" can all be done via scripts!
I hope this quick look at variables gets you started! If you have comments, suggestions, or questions, please leave 'em here, or IM me inworld ("Ipenda Keynes") and I'll be more than happy to help!)
(all links point to LSLWiki.net which is my favorite LSL scripting resource.)
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